M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Leaf Gilder | 1G | Creature — Elf Druid | {T}: Add {G}. 2/1 |
Llanowar Elves | G | Creature — Elf Druid | {T}: Add {G}. 1/1 |
Llanowar Tribe | GGG | Creature — Elf Druid | {T}: Add {G}{G}{G}. 3/3 |
Urborg Elf | 1G | Creature — Elf Druid | {T}: Add {B}, {G}, or {U}. 1/1 |
Wirewood Elf | 1G | Creature — Elf Druid | {T}: Add {G}. 1/2 |
Woodland Mystic | 1G | Creature — Elf Druid | {T}: Add {G}. 1/1 |
Eldrazi Temple | Land | {T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. | |
Nature's Embrace | 2G | Enchantment — Aura | Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color." |
Prismwake Merrow | 2U | Creature — Merfolk Wizard | Flash When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. 2/1 |
Benevolent Blessing | 1W | Enchantment — Aura | Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it. |