M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Orazca Puzzle-Door | U | Artifact | {1}, {T}, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. |
Myr Scrapling | 1 | Artifact Creature — Myr | Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature. 1/1 |
Armor Thrull | 2B | Creature — Thrull | {T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. 1/3 |
Immersturm Skullcairn | Land | Immersturm Skullcairn enters the battlefield tapped. {T}: Add {B}. {1}{B}{R}{R}, {T}, Sacrifice Immersturm Skullcairn: It deals 3 damage to target player. That player discards a card. Activate only as a sorcery. | |
Tergrid's Shadow | 3BB | Instant | Each player sacrifices two creatures. Foretell {2}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Blast Zone | Land | Blast Zone enters the battlefield with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on Blast Zone. {3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone. | |
Mirror Universe | 6 | Artifact | {T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep. |
Devourer of Destiny | 5CC | Creature — Eldrazi | You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest. When you cast this spell, exile target permanent that's one or more colors. 6/6 |
Duskmantle, House of Shadow | Land | {T}: Add {C}. {U}{B}, {T}: Target player mills a card. | |
A-Bretagard Stronghold | Land | Bretagard Stronghold enters the battlefield tapped. {T}: Add {G}. {G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery. |