Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Love Song of Night and Day

2W · Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You and target opponent each draw two cards. II — Create a 1/1 white Bird creature token with flying. III — Put a +1/+1 counter on each of up to two target creatures.

Similar cards

Color identity:
NameManaTypeText
Wind Dancer 1UCreature — Faerie Flying {T}: Target creature gains flying until end of turn. 1/1
Westgate Regent 3BBCreature — Vampire Flying Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it. 4/4
Kardur's Vicious Return 2BREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target. II — Each player discards a card. III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
Changeling Sentinel 3WCreature — Shapeshifter Changeling (This card is every creature type.) Vigilance 3/2
Pyroceratops 3RCreature — Elemental Dinosaur Trample Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops. 2/3
Mer-Ek Nightblade 3BCreature — Orc Assassin Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch. 2/3
Elite Scaleguard 4WCreature — Human Soldier When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. 2/3
Inaction Injunction 1USorcery Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card.
Airborne Aid 3USorcery Draw a card for each Bird on the battlefield.
Snap 1UInstant Return target creature to its owner's hand. Untap up to two lands.
Page 417