Card Codex

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17 May 2024: Card library updated.

Lovisa Coldeyes

3RR · Legendary Creature — Human

Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste. 3/3

Similar cards

Color identity:
NameManaTypeText
Combat Celebrant 2RCreature — Human Warrior If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.) 4/1
Jetmir's Fixer RGCreature — Cat Warrior {R}{G}: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead. 2/2
Archangel of Strife 5WWCreature — Angel Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. 6/6
Storm Entity 1RCreature — Elemental Haste Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. 1/1
Vile Deacon 2BBCreature — Human Cleric Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. 2/2
Dance of Shadows 3BBSorcery — Arcane Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Guardians' Pledge 1WWInstant White creatures you control get +2/+2 until end of turn.
Phalanx Vanguard 1WCreature — Human Soldier Vigilance Whenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn. 2/2
Mercadia's Downfall 2RInstant Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
Wilt-Leaf Cavaliers G/WG/WG/WCreature — Elf Knight Vigilance 3/4
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