M:tG card similarity search
2G · Creature — Basilisk
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. 1/3
Name | Mana | Type | Text |
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Howling Chorus | Creature — Eldrazi Werewolf | Creatures with power less than Howling Chorus's power can't block it. Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token. 3/5 | |
Cyclops Gladiator | 1RRR | Creature — Cyclops Warrior | Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator. 4/4 |
Cybership | 6 | Artifact — Vehicle | Flying Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4 8/8 |
Cindervines | RG | Enchantment | Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. {1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller. |
Urban Daggertooth | 2GG | Creature — Dinosaur | Vigilance Enrage — Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/3 |
Barbed Shocker | 3R | Creature — Insect | Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. 2/2 |
Undercity Reaches | Plane — Ravnica | Whenever a creature deals combat damage to a player, its controller may draw a card. Whenever chaos ensues, you have no maximum hand size for the rest of the game. | |
Burning of Xinye | 4RR | Sorcery | You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature. |
Astral Arena | Plane — Kolbahan | No more than one creature can attack each combat. No more than one creature can block each combat. Whenever chaos ensues, Astral Arena deals 2 damage to each creature. | |
Domesticated Watercourse | Land | Domesticated Watercourse enters the battlefield tapped. {T}: Add {U} or {B}. {U}{B}: Until end of turn, Domesticated Watercourse becomes an Equipment artifact with equip {2}. Whenever equipped creature deals combat damage to a player, draw a card. |