Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Loxodon Anchorite

2WW · Creature — Elephant Cleric

{T}: Prevent the next 2 damage that would be dealt to any target this turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Toshiro Umezawa 1BBLegendary Creature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead. 2/2
Chapel Shieldgeist Creature — Spirit Cleric Flying, first strike Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. 2/1
Shield of the Avatar 1Artifact — Equipment If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Orcish Cannonade 1RRInstant Orcish Cannonade deals 2 damage to any target and 3 damage to you. Draw a card.
Explosive Welcome 7RInstant Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}.
Lanterns' Lift Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying. If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
Goblin Artillery 1RRCreature — Goblin Warrior {T}: Goblin Artillery deals 2 damage to any target and 3 damage to you. 1/3
Mission Briefing UUInstant Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Words of Worship 2WEnchantment {1}: The next time you would draw a card this turn, you gain 5 life instead.
A-Ready to Rumble 4RInstant Choose one — • Damage can't be prevented this turn. Ready to Rumble deals 5 damage to target creature or planeswalker. • Destroy target artifact.
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