Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Loxodon Anchorite

2WW · Creature — Elephant Cleric

{T}: Prevent the next 2 damage that would be dealt to any target this turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Island Sanctuary 1WEnchantment If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Dryad Militant G/WCreature — Dryad Soldier If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. 2/1
Fungus Sliver 3GCreature — Fungus Sliver All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.) 2/2
Gravebind BInstant Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.
Drakuseth, Maw of Flames 4RRRLegendary Creature — Dragon Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. 7/7
Twinblade Invocation Enchantment — Aura Enchant creature Enchanted creature has double strike. If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
The Grand Calcutron WULegendary Artifact The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
Burn from Within XRSorcery Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Rest in Peace 1WEnchantment When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
Spinerock Knoll Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters the battlefield tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
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