Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Loyal Apprentice

1R · Creature — Human Artificer

Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Urabrask's Forge 2RArtifact At the beginning of combat on your turn, put an oil counter on Urabrask's Forge, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on Urabrask's Forge. Sacrifice that token at the beginning of the next end step.
The Warmonger Hero Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.
Bloodline Keeper 2BBCreature — Vampire Flying {T}: Create a 2/2 black Vampire creature token with flying. {B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires. 3/3
Howling Moon 2GEnchantment At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
Spellbook Vendor 1WCreature — Human Peasant Vigilance At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") 2/2
Axebane Ferox 2GGCreature — Beast Deathtouch, haste Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) 4/4
Majestic Metamorphosis 2UInstant Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. Draw a card.
Pact of the Titan 0Instant Create a 4/4 red Giant creature token. At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.
Tan Jolom, the Worldwalker 1GWULegendary Creature — Spirit At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types. 3/3
Cogwork Assembler 3Artifact Creature — Assembly-Worker {7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step. 2/3
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