M:tG card similarity search
WW · Creature — Human Soldier
Vigilance When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Dictate of Erebos | 3BB | Enchantment | Flash Whenever a creature you control dies, each opponent sacrifices a creature. |
Lukamina, Crocodile Form | 2GU | Legendary Creature — Crocodile Druid | When this creature specializes, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's untap step for as long as you control Lukamina, Crocodile Form. When Lukamina, Crocodile Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. 4/4 |
Hoarding Recluse | 3G | Creature — Spider | Reach, deathtouch When Hoarding Recluse dies, put up to one other target card from a graveyard on the bottom of its owner's library. 2/3 |
Samite Alchemist | 3W | Creature — Human Cleric | {W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. 0/2 |
Hollowhenge Scavenger | 3GG | Creature — Elemental | Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. 4/5 |
Drainpipe Vermin | B | Creature — Rat | When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card. 1/1 |
Lu Bu, Master-at-Arms | 5R | Legendary Creature — Human Soldier Warrior | Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.) 4/3 |
Tatsumasa, the Dragon's Fang | 6 | Legendary Artifact — Equipment | Equipped creature gets +5/+5. {6}, Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies. Equip {3} |
Hand of Cruelty | BB | Creature — Human Samurai | Protection from white Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2 |
Rousing Refrain | 3RR | Sorcery | Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |