M:tG card similarity search
2W · Creature — Hippogriff
Flash Flying When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Veil of Assimilation | 1W | Artifact | Whenever Veil of Assimilation or another artifact enters the battlefield under your control, target creature you control gets +1/+1 and gains vigilance until end of turn. |
Halana, Kessig Ranger | 3G | Legendary Creature — Human Archer Ranger | Reach Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.) 3/4 |
Rift | Legendary Land | Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.) Rift enters the battlefield tapped. {T}: Add {C}. | |
Glory Bearers | 3W | Enchantment Creature — Human Cleric | Whenever another creature you control attacks, it gets +0/+1 until end of turn. 3/4 |
Corpse Knight | WB | Creature — Zombie Knight | Whenever another creature enters the battlefield under your control, each opponent loses 1 life. 2/2 |
Gossamer Chains | WW | Enchantment | Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. |
Bellowing Elk | 3G | Creature — Elk | As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible. 4/2 |
Unstable Shapeshifter | 3U | Creature — Shapeshifter | Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature, except it has this ability. 0/1 |
Scholar of the Ages | 5UU | Creature — Human Wizard | When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand. 3/3 |
Ambuscade Shaman | 2B | Creature — Orc Shaman | Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2 |