Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Loyal Guardian

4G · Creature — Rhino

Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. 4/4

Similar cards

Color identity:
NameManaTypeText
Messenger Jays 4UCreature — Bird Flying Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card. 2/1
Frontier Mastodon 2GCreature — Elephant Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater. 3/2
Honor of the Pure 1WEnchantment White creatures you control get +1/+1.
Benalish Marshal WWWCreature — Human Knight Other creatures you control get +1/+1. 3/3
Mayael's Aria RGWEnchantment At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Samut, Vizier of Naktamun 1RGLegendary Creature — Human Warrior Cleric First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card. 2/3
Thundering Mightmare 4GCreature — Horse Spirit Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature." 3/3
Tuktuk Rubblefort 2RCreature — Wall Defender, reach Creatures you control have haste. 0/3
No More 2WInstant Any number of target creatures you control phase out. Fuse (You may cast one or both halves of this card from your hand.)
Curse of the Nightly Hunt 2REnchantment — Aura Curse Enchant player Creatures enchanted player controls attack each combat if able.
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