Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Loyal Gyrfalcon

3W · Creature — Bird

Defender, flying Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Secretkeeper 3UCreature — Spirit As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. 2/2
Geier Reach Bandit 2RCreature — Human Rogue Werewolf Haste At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. 3/2
Crosswinds 1GEnchantment Creatures with flying get -2/-0.
Log Flume Artifact — Attraction Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
Duelist of the Mind 1UCreature — Human Advisor Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. */3
Phalanx Tactics 1WInstant Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
Benefactor's Draught 1GInstant Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.
Ordruun Mentor 2R/WCreature — Minotaur Soldier Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn. 3/2
Castle Raptors 4WCreature — Bird Soldier Flying As long as Castle Raptors is untapped, it gets +0/+2. 3/3
Discourtesy Clerk 3BCreature — Vampire Employee When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life. 3/2
Page 445