M:tG card similarity search
5R · Legendary Creature — Human Soldier Warrior
Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.) 4/3
Name | Mana | Type | Text |
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Snare Tactician | 2W | Creature — Human Soldier | Whenever you cycle a card, tap target creature an opponent controls. 2/3 |
Jaxis, the Troublemaker | 3R | Legendary Creature — Human Warrior | {R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 2/3 |
Nezumi Cutthroat | 1B | Creature — Rat Warrior | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Nezumi Cutthroat can't block. 2/1 |
Goatnapper | 2R | Creature — Goblin Rogue | When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. 2/2 |
Attended Knight | 2W | Creature — Human Knight | First strike When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token. 2/2 |
Assemble the Legion | 3RW | Enchantment | At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion. |
Oona's Gatewarden | U/B | Creature — Faerie Soldier | Defender, flying Wither (This deals damage to creatures in the form of -1/-1 counters.) 2/1 |
Keeneye Aven | 3U | Creature — Bird Soldier | Flying Cycling {2} ({2}, Discard this card: Draw a card.) 2/3 |
Facevaulter | B | Creature — Goblin Warrior | {B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. 1/1 |
Crimson Acolyte | 1W | Creature — Human Cleric | Protection from red {W}: Target creature gains protection from red until end of turn. 1/1 |