M:tG card similarity search
2UU · Legendary Creature — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Curious Inquiry | U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Charging Bandits | 4B | Creature — Human Rogue | Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. 3/3 |
Elder Mastery | 3UBR | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards. |
Circle of Protection: White | 1W | Enchantment | {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. |
Chain of Plasma | 1R | Instant | Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy. |
Scorch the Fields | 4R | Sorcery | Destroy target land. Scorch the Fields deals 1 damage to each Human creature. |
Scepter of Celebration | 2G | Artifact — Equipment | Equipped creature gets +2/+0 and has trample. Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens. Equip {3} |
Kytheon's Irregulars | 2WW | Creature — Human Soldier | Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) {W}{W}: Tap target creature. 4/3 |
Palace Guard | 2W | Creature — Human Soldier | Palace Guard can block any number of creatures. 1/4 |
Generous Patron | 2G | Creature — Elf Advisor | When Generous Patron enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card. 1/4 |