M:tG card similarity search
2G · Legendary Creature — Human Druid
Wild Shape — Specialize {3}. Activate only if you control six or more lands. When Lukamina, Moon Druid enters the battlefield, if you cast it, seek a land card with a basic land type. 2/2
Name | Mana | Type | Text |
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A-Psionic Snoop | 2U | Creature — Human Rogue | Flash When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 0/4 |
Encroaching Wastes | Land | {T}: Add {C}. {4}, {T}, Sacrifice Encroaching Wastes: Destroy target nonbasic land. | |
Wasteland | Land | {T}: Add {C}. {T}, Sacrifice Wasteland: Destroy target nonbasic land. | |
Temporal Eddy | 2UU | Sorcery | Put target creature or land on top of its owner's library. |
Peer Pressure | 3U | Sorcery | Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.) |
Magma Vein | 2R | Enchantment | {R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. |
Sealock Monster | 3UU | Creature — Octopus | Sealock Monster can't attack unless defending player controls an Island. {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types. 5/5 |
Tangle Wire | 3 | Artifact | Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire. |
Pulse of Murasa | 2G | Instant | Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. |
Victorious Destruction | 4R | Sorcery | Destroy target artifact or land. Its controller loses 1 life. |