M:tG card similarity search
2W · Legendary Creature — Elephant Angel
Flying Specialize {2} When Lulu, Forgetful Hollyphant enters the battlefield, you get a one-time boon with "When you cast a creature spell without flying, it perpetually gains flying." 1/3
Name | Mana | Type | Text |
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Inspiring Overseer | 2W | Creature — Angel Cleric | Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. 2/1 |
Racketeer Boss | RG | Creature — Cat Warrior | When Racketeer Boss enters the battlefield, choose up to two creature and/or planeswalker cards in your hand. They perpetually gain "When you cast this spell, create a Treasure token and this spell perpetually loses this ability." 3/2 |
Angel of Finality | 3W | Creature — Angel | Flying When Angel of Finality enters the battlefield, exile target player's graveyard. 3/4 |
Homura's Essence | Legendary Enchantment | Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn." | |
Gravity Sphere | 2R | World Enchantment | All creatures lose flying. |
Tide Skimmer | 3U | Creature — Drake | Flying Whenever you attack with two or more creatures with flying, draw a card. 2/3 |
Rivaz of the Claw | 1BR | Legendary Creature — Viashino Warlock | Menace {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it." 3/3 |
Mystic Decree | 2UU | World Enchantment | All creatures lose flying and islandwalk. |
Moonshaker Cavalry | 5WWW | Creature — Spirit Knight | Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. 6/6 |
Soul of Migration | 5WW | Creature — Elemental | Flying When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/4 |