M:tG card similarity search
2WW · Legendary Creature — Elephant Angel
Flying Whenever you attack with one or more other creatures with flying, you gain twice that much life. 2/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Angel of the Dire Hour | 5WW | Creature — Angel | Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. 5/4 |
| Ten Wizards Mountain | Plane — Shenmeng | Whenever you roll the planar die, put a +1/+1 counter on up to one target creature. Whenever chaos ensues, creatures you control gain flying until end of turn. | |
| Swooping Lookout | W | Artifact Creature — Phyrexian Construct | Flying, vigilance 1/2 |
| Wasp Lancer | U/BU/BU/B | Creature — Faerie Soldier | Flying 3/2 |
| River Hoopoe | GU | Creature — Bird | Flying {3}{G}{U}: You gain 2 life and draw a card. 1/3 |
| Flying Men | U | Creature — Human | Flying 1/1 |
| Shattered Angel | 3WW | Creature — Phyrexian Angel | Flying Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. 3/3 |
| Flying Carpet | 4 | Artifact | {2}, {T}: Target creature gains flying until end of turn. |
| Jump | U | Instant | Target creature gains flying until end of turn. |
| Zephyr Charge | 1U | Enchantment | {1}{U}: Target creature gains flying until end of turn. |