Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lulu, Helpful Hollyphant

2WW · Legendary Creature — Elephant Angel

Flying Whenever you attack with one or more other creatures with flying, you gain twice that much life. 2/4

Similar cards

Color identity:
NameManaTypeText
Tibor and Lumia 2URLegendary Creature — Human Wizard Whenever you cast a blue spell, target creature gains flying until end of turn. Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying. 3/3
Spirit of the Hearth 4WWCreature — Cat Spirit Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.) 4/5
Thermal Navigator 3Artifact Creature — Construct Sacrifice an artifact: Thermal Navigator gains flying until end of turn. 2/2
Order of Sacred Dusk 6WBCreature — Vampire Knight Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, lifelink, haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other Vampires you control have exalted. 5/5
Emerald Dragon 4GGCreature — Dragon Flying, trample 4/4
Meriadoc Brandybuck 1GLegendary Creature — Halfling Citizen Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") 2/2
Exquisite Blood 4BEnchantment Whenever an opponent loses life, you gain that much life.
Duskborne Skymarcher WCreature — Vampire Cleric Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. 1/1
Merchant of Truth 2WWCreature — Angel Detective Flying Whenever a nontoken creature you control dies, investigate. Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 2/5
Savage Ventmaw 4RGCreature — Dragon Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. 4/4
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