Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lulu, Inspiring Hollyphant

2RW · Legendary Creature — Elephant Angel

Flying Whenever you attack with one or more other creatures with flying, create that many 1/1 white Soldier creature tokens that are tapped and attacking. 2/4

Similar cards

Color identity:
NameManaTypeText
War Falcon WCreature — Bird Flying War Falcon can't attack unless you control a Knight or a Soldier. 2/1
Angelic Accord 3WEnchantment At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Gallows at Willow Hill 3Artifact {3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.
Valor's Reach Tag Team Sorcery Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."
Spirit Cairn 2WEnchantment Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
Goldmeadow Lookout 3WCreature — Kithkin Spellshaper {W}, {T}, Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has "{W}, {T}: Tap target creature." 2/2
Discordant Piper 1BCreature — Zombie Satyr When Discordant Piper dies, create a 0/1 white Goat creature token. 2/1
Angelic Guardian 4WWCreature — Angel Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 5/5
Elgaud Inquisitor 3WCreature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying. 2/2
Judoon Enforcers 5RWCreature — Alien Rhino Soldier Trample No more than one creature can attack you each combat. Suspend 6—{1}{R}{W} (Rather than cast this card from your hand, you may pay {1}{R}{W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 8/8
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