Card Codex

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17 May 2024: Card library updated.

Lumbering Battlement

4W · Creature — Beast

Vigilance When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield. Lumbering Battlement gets +2/+2 for each card exiled with it. 4/5

Similar cards

Color identity:
NameManaTypeText
Sheoldred's Assimilator 1BCreature — Phyrexian Horror Menace Whenever Sheoldred's Assimilator enters the battlefield or attacks, exile up to one target card from a graveyard. If a card is exiled this way, you may conjure a duplicate of that card into the top five cards of your library at random. 3/1
Upriser Renegade 1RCreature — Human Samurai Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.) 1/3
Tawnos Endures WInstant Exile target creature. It gains "At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield."
Dance of Many UUEnchantment When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
Arvad the Cursed 3WBLegendary Creature — Vampire Knight Deathtouch, lifelink Other legendary creatures you control get +2/+2. 3/3
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Amphin Mutineer 3UCreature — Salamander Pirate When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3
Wizened Cenn WWCreature — Kithkin Cleric Other Kithkin creatures you control get +1/+1. 2/2
Oathsworn Giant 4WWCreature — Giant Soldier Vigilance Other creatures you control get +0/+2 and have vigilance. 3/4
Aven Interrupter 1WWCreature — Bird Rogue Flash Flying When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast. 2/2
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