Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lumbering Laundry

5 · Artifact Creature — Golem

{2}: Until end of turn, you may look at face-down creatures you don't control any time. Disguise {5} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/5

Similar cards

Color identity:
NameManaTypeText
Greenbelt Radical 3GCreature — Centaur Citizen Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. 4/4
Masterful Ninja 2BCreature — Troll Ninja Haste Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. {1}{B}: Masterful Ninja gets +1/+1 until end of turn. 1/1
Aethershield Artificer 3WCreature — Dwarf Artificer At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/3
Alchemist's Refuge Land {T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.
Raking Claws 1RInstant Target creature gains double strike until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Absorb Identity 1UInstant Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
All of History, All at Once 2UUSorcery Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Mardu Hateblade WCreature — Human Warrior {B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 1/1
Lupari Shield 1GSorcery — Adventure Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)
Arm with Aether 2USorcery Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
Page 85