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17 May 2024: Card library updated.

Lumbering Satyr

2GG · Creature — Satyr Beast

All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 5/4

Similar cards

Color identity:
NameManaTypeText
Witherscale Wurm 4GGCreature — Wurm Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. 9/9
Elephant Resurgence 1GSorcery Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
Ferocious Tigorilla 3RCreature — Cat Ape Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.) 4/3
Rampage of the Clans 3GInstant Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
Kird Chieftain 3RCreature — Ape Kird Chieftain gets +1/+1 as long as you control a Forest. {4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 3/3
Life and Limb 3GEnchantment All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)
Kalonian Hydra 3GGCreature — Hydra Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control. 0/0
Woodland Wanderer 3GCreature — Elemental Vigilance, trample Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. 2/2
Raging River RREnchantment Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
Disrupt Decorum 2RRSorcery Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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