M:tG card similarity search
2GG · Creature — Satyr Beast
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 5/4
Name | Mana | Type | Text |
---|---|---|---|
Life Finds a Way | 2G | Enchantment | Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) |
Brassclaw Orcs | 2R | Creature — Orc | Brassclaw Orcs can't block creatures with power 2 or greater. 3/2 |
Ironclaw Orcs | 1R | Creature — Orc | Ironclaw Orcs can't block creatures with power 2 or greater. 2/2 |
Kaijin of the Vanishing Touch | 1U | Creature — Spirit | Defender (This creature can't attack.) Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 0/3 |
Relentless Hunter | 1RG | Creature — Human Warrior | {1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn. 3/3 |
Concerted Effort | 2WW | Enchantment | At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. |
Akoum Stonewaker | 1R | Creature — Human Shaman | Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step. 2/1 |
Intangible Virtue | 1W | Enchantment | Creature tokens you control get +1/+1 and have vigilance. |
Consign to the Pit | 5B | Sorcery | Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller. |
Mithril Coat | 3 | Legendary Artifact — Equipment | Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3} |