Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lumengrid Gargoyle

6 · Artifact Creature — Gargoyle

Flying 4/4

Similar cards

Color identity:
NameManaTypeText
Jötun Owl Keeper 2WCreature — Giant Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Jötun Owl Keeper dies, create a 1/1 white Bird creature token with flying for each age counter on it. 3/3
Indomitable Archangel 2WWCreature — Angel Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.) 4/4
Horobi, Death's Wail 2BBLegendary Creature — Spirit Flying Whenever a creature becomes the target of a spell or ability, destroy that creature. 4/4
Ulamog's Nullifier 2UBCreature — Eldrazi Processor Devoid (This card has no color.) Flash Flying When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell. 2/3
Murder of Crows 3UUCreature — Bird Flying Whenever another creature dies, you may draw a card. If you do, discard a card. 4/4
Hobgoblin Dragoon 2R/WCreature — Goblin Knight Flying, first strike 1/2
Opal Gargoyle 1WEnchantment When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
Planequake XRSorcery Planequake deals X damage to each creature without flying and each planeswalker. If X is 10 or more, open the "Uncovered Cavern" plot booster.
Aetherborn Marauder 3BCreature — Aetherborn Rogue Flying, lifelink When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder. 2/2
Nightmare 5BCreature — Nightmare Horse Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control. */*
Page 190