M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Vengeful Firebrand | 3R | Creature — Elemental Warrior | Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. {R}: Vengeful Firebrand gets +1/+0 until end of turn. 5/2 |
Malakir Soothsayer | 4B | Creature — Vampire Shaman Ally | Cohort — {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life. 4/4 |
Naru Meha, Master Wizard | 2UU | Legendary Creature — Human Wizard | Flash When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1. 3/3 |
Curse of Exhaustion | 2WW | Enchantment — Aura Curse | Enchant player Enchanted player can't cast more than one spell each turn. |
Tangled Florahedron | 1G | Creature — Elemental | {T}: Add {G}. 1/1 |
Argothian Sprite | 1G | Creature — Faerie | Argothian Sprite can't be blocked by artifact creatures. {7}: Put two +1/+1 counters on Argothian Sprite. 2/2 |
Seasoned Dungeoneer | 3W | Creature — Human Warrior | When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 3/4 |
Citadel Castellan | 1GW | Creature — Human Knight | Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 2/3 |
Frilled Mystic | GGUU | Creature — Elf Lizard Wizard | Flash When Frilled Mystic enters the battlefield, you may counter target spell. 3/2 |
Shinen of Fear's Chill | 4B | Creature — Spirit | Shinen of Fear's Chill can't block. Channel — {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn. 3/2 |