Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Luminate Primordial

5WW · Creature — Avatar

Vigilance When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power. 4/7

Similar cards

Color identity:
NameManaTypeText
Honor the Fallen 1WInstant Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
Commander Sofia Daguerre 3WLegendary Creature — Human Pilot Flash Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 1/3
Smog Elemental 4BBCreature — Elemental Flying Creatures with flying your opponents control get -1/-1. 3/3
Puca's Mischief 3UEnchantment At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser mana value.
Arboreal Alliance XGGEnchantment When Arboreal Alliance enters the battlefield, create an X/X green Treefolk creature token. Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.)
Blood Operative 1BBCreature — Vampire Assassin Lifelink When Blood Operative enters the battlefield, you may exile target card from a graveyard. Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand. 3/1
Rhystic Syphon 3BBSorcery Unless target player pays {3}, that player loses 5 life and you gain 5 life.
Molimo, Maro-Sorcerer 4GGGLegendary Creature — Elemental Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. */*
Elite Guardmage 2WUCreature — Human Wizard Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. 2/3
Overencumbered 1WEnchantment — Aura Enchant opponent When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
Page 260