M:tG card similarity search
5WW · Creature — Avatar
Vigilance When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power. 4/7
Name | Mana | Type | Text |
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Oath of Mages | 1R | Enchantment | At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have Oath of Mages deal 1 damage to the second player. |
Mob Verdict | 2RR | Sorcery | Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card. |
Revered Unicorn | 1W | Creature — Unicorn | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it. 2/3 |
Soul's Fire | 2R | Instant | Target creature you control deals damage equal to its power to any target. |
Tempest Caller | 2UU | Creature — Merfolk Wizard | When Tempest Caller enters the battlefield, tap all creatures target opponent controls. 2/3 |
Blood Poet | 2B | Creature — Vampire Cleric | Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.) +1: Blood Poet gains lifelink until end of turn. −3: Target opponent discards a card. You gain life equal to its converted mana cost. 3/2 |
Chain Devil | 3B | Creature — Devil | Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature. 4/2 |
Blood | RG | Sorcery | Target creature you control deals damage equal to its power to any target. Fuse (You may cast one or both halves of this card from your hand.) |
Midnight Crusader Shuttle | 4 | Artifact — Vehicle | Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. Crew 2 3/4 |
Cast Out | 3W | Enchantment | Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.) |