Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Luminesce

W · Instant

Prevent all damage that black sources and red sources would deal this turn.

Similar cards

Color identity:
NameManaTypeText
Goldbug, Humanity's Ally 1WULegendary Artifact Creature — Robot More Than Meets the Eye {W}{U} (You may cast this card converted for {W}{U}.) Prevent all combat damage that would be dealt to attacking Humans you control. Whenever you cast your second spell each turn, convert Goldbug. 3/3
Rescue Retriever 3WWCreature — Dog Soldier Flash When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control. 3/3
Temporal Isolation 1WEnchantment — Aura Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.
Noble Vestige 2WCreature — Spirit Flying {T}: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn. 1/2
Blunt the Assault 3GInstant You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
Encircling Fissure 2WInstant Prevent all combat damage that would be dealt this turn by creatures target opponent controls. Awaken 2—{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Gaze of Pain 1BSorcery Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
Suffocation 1UInstant Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell. Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. Draw a card at the beginning of the next turn's upkeep.
Solar Blaze 2RWSorcery Each creature deals damage to itself equal to its power.
Wave of Reckoning 4WSorcery Each creature deals damage to itself equal to its power.
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