Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Luminous Angel

4WWW · Creature — Angel

Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying. 4/4

Similar cards

Color identity:
NameManaTypeText
Lithophage 3RRCreature — Insect At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain. 7/7
Dorothea, Vengeful Victim WULegendary Creature — Spirit Flying When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat. Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 4/4
Jetfire, Air Guardian Legendary Artifact — Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.) Flying {U}{U}{U}: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.) 3/4
Flurry of Horns 4RSorcery Create two 2/3 red Minotaur creature tokens with haste.
Kami of Fire's Roar 3RCreature — Spirit Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. 2/3
Katilda, Dawnhart Martyr 1WWLegendary Creature — Spirit Warlock Flying, lifelink, protection from Vampires Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) */*
Astral Dragon 6UUCreature — Dragon Flying Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying. 4/4
Leyline Surge Enchantment At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.
Shyft 4UCreature — Shapeshifter At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.) 4/2
Rural Recruit 3GCreature — Human Peasant Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token. 1/1
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