M:tG card similarity search
4WWW · Creature — Angel
Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying. 4/4
Name | Mana | Type | Text |
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Lithophage | 3RR | Creature — Insect | At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain. 7/7 |
Dorothea, Vengeful Victim | WU | Legendary Creature — Spirit | Flying When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat. Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 4/4 |
Jetfire, Air Guardian | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Flying {U}{U}{U}: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.) 3/4 | |
Flurry of Horns | 4R | Sorcery | Create two 2/3 red Minotaur creature tokens with haste. |
Kami of Fire's Roar | 3R | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. 2/3 |
Katilda, Dawnhart Martyr | 1WW | Legendary Creature — Spirit Warlock | Flying, lifelink, protection from Vampires Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) */* |
Astral Dragon | 6UU | Creature — Dragon | Flying Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying. 4/4 |
Leyline Surge | Enchantment | At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield. | |
Shyft | 4U | Creature — Shapeshifter | At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.) 4/2 |
Rural Recruit | 3G | Creature — Human Peasant | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token. 1/1 |