Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Luminous Broodmoth

2WW · Creature — Insect

Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. 3/4

Similar cards

Color identity:
NameManaTypeText
Reckless Imp 2BCreature — Imp Flying Reckless Imp can't block. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2
Cyclopean Snare 2Artifact {3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.
Temur Sabertooth 2GGCreature — Cat {1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn. 4/3
Mechtitan Core 2Artifact — Vehicle {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control. Crew 2 2/4
Waterwind Scout 2UCreature — Merfolk Scout Flying When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 2/2
Kitesail Skirmisher 3UCreature — Human Pirate Flying Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. Encore {4}{U} ({4}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/1
Settle Beyond Reality 4WSorcery Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.
Misthollow Griffin 2UUCreature — Griffin Flying You may cast Misthollow Griffin from exile. 3/3
Steadfast Sentry 2WCreature — Human Soldier Vigilance (Attacking doesn't cause this creature to tap.) When Steadfast Sentry dies, put a +1/+1 counter on target creature you control. 3/2
Leaping Master 1RCreature — Human Monk {2}{W}: Leaping Master gains flying until end of turn. 2/1
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