M:tG card similarity search
2WW · Creature — Insect
Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Mtenda Griffin | 3W | Creature — Griffin | Flying {W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep. 2/2 |
Stalwart Aven | 2W | Creature — Bird Soldier | Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 1/3 |
Wind Spirit | 4U | Creature — Elemental Spirit | Flying Menace (This creature can't be blocked except by two or more creatures.) 3/2 |
Battlefly Swarm | B | Creature — Phyrexian Insect | Flying {B}: Battlefly Swarm gains deathtouch until end of turn. 1/1 |
Patron of the Vein | 4BB | Creature — Vampire Shaman | Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. 4/4 |
Abzan Falconer | 2W | Creature — Human Soldier | Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying. 2/3 |
Champions of Tyr | 2WW | Creature — Angel Knight | Flying Double team When Champions of Tyr enters the battlefield, you get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it." 4/3 |
Goldnight Redeemer | 4WW | Creature — Angel | Flying When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. 4/4 |
Angel of Glory's Rise | 5WW | Creature — Angel | Flying When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. 4/6 |
Portal of Sanctuary | 2U | Artifact | {1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate only during your turn. |