M:tG card similarity search
· Creature — Spirit Cleric
Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Font of Vigor | 1W | Enchantment | {2}{W}, Sacrifice Font of Vigor: You gain 7 life. |
Mirror Strike | 3W | Instant | All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead. |
Chime of Night | 1B | Enchantment — Aura | Enchant creature When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature. |
Brindle Boar | 2G | Creature — Boar | Sacrifice Brindle Boar: You gain 4 life. 2/2 |
Elite Guardmage | 2WU | Creature — Human Wizard | Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. 2/3 |
Sengir, the Dark Baron | 4BB | Legendary Creature — Vampire Noble | Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.) 4/4 |
Dosan's Oldest Chant | 4G | Sorcery | You gain 6 life. Draw a card. |
Resupply | 5W | Instant | You gain 6 life. Draw a card. |
Revitalize | 1W | Instant | You gain 3 life. Draw a card. |
Reviving Dose | 2W | Instant | You gain 3 life. Draw a card. |