M:tG card similarity search
· Creature — Spirit Cleric
Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. 1/1
Name | Mana | Type | Text |
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Rot Shambler | 1G | Creature — Fungus | Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler. 1/1 |
Setessan Battle Priest | 1W | Creature — Human Cleric | Heroic — Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life. 1/3 |
Dolmen Gate | 2 | Artifact | Prevent all combat damage that would be dealt to attacking creatures you control. |
Dread | 3BBB | Creature — Elemental Incarnation | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
Wormfang Drake | 2U | Creature — Nightmare Drake | Flying When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake. When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control. 3/4 |
Owlin Shieldmage | 3WB | Creature — Bird Warlock | Flying Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) 3/3 |
Leap of Faith | 2W | Instant | Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn. |
Form of the Approach of the Second Sun | 4W | Enchantment | When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment. |
Linvala, the Preserver | 4WW | Legendary Creature — Angel | Flying When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying. 5/5 |
Ongoing Investigation | 1U | Enchantment | Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life. |