Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lupari Shield

1G · Sorcery — Adventure

Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Azra Smokeshaper 3BCreature — Azra Ninja Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn. 3/3
Pilgrim of Justice 2WCreature — Human Cleric Protection from red {W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. 1/3
Might Weaver 1GCreature — Human Wizard {2}: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 2/1
Daring Skyjek 1WCreature — Human Knight Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn. 3/1
Benalish Cavalry 1WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2
Trespasser il-Vec 2BCreature — Human Rogue Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 3/1
Loyal Cathar WWCreature — Human Soldier Vigilance When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step. 2/2
Nimble Pilferer 1BCreature — Human Rogue Flash 2/1
Ledev Guardian 3WCreature — Human Knight Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) 2/4
Serra Paladin 2WWCreature — Human Knight {T}: Prevent the next 1 damage that would be dealt to any target this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. 2/2
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