Card Codex

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17 May 2024: Card library updated.

Lupari Shield

1G · Sorcery — Adventure

Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Darksteel Myr 3Artifact Creature — Myr Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) 0/1
Garrison Griffin 2WCreature — Griffin Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. 2/2
Miracle Worker WCreature — Human Cleric {T}: Destroy target Aura attached to a creature you control. 1/1
Senate Courier 2UCreature — Bird Flying {1}{W}: Senate Courier gains vigilance until end of turn. 1/4
Militant Monk 1WWCreature — Human Monk Cleric Vigilance {T}: Prevent the next 1 damage that would be dealt to any target this turn. 2/1
Now for Wrath, Now for Ruin! 3WSorcery Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
Armor of Shadows BInstant Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Icehide Troll 2GSnow Creature — Troll Warrior {S}{S}: Icehide Troll gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. {S} can be paid with one mana from a snow source.) 2/3
Devout Monk WCreature — Human Monk Cleric When Devout Monk enters the battlefield, you gain 1 life. 1/1
Venerable Monk 2WCreature — Human Monk Cleric When Venerable Monk enters the battlefield, you gain 2 life. 2/2
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