Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lurching Rotbeast

3B · Creature — Zombie Beast

Cycling {B} ({B}, Discard this card: Draw a card.) 4/2

Similar cards

Color identity:
NameManaTypeText
Vedalken Dismisser 5UCreature — Vedalken Wizard When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library. 2/2
Drake Haven 2UEnchantment Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.
Call to the Netherworld BSorcery Return target black creature card from your graveyard to your hand. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Gimli, Counter of Kills 3RLegendary Creature — Dwarf Warrior Trample Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller. 4/3
Lamplight Phoenix 1RRCreature — Phoenix Flying When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) 3/3
Ixidor's Will 2UInstant Counter target spell unless its controller pays {2} for each Wizard on the battlefield.
The Huntsman's Redemption 2GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
Hama Pashar, Ruin Seeker 1WULegendary Creature — Human Wizard Room abilities of dungeons you own trigger an additional time. 2/3
Root Greevil 3GCreature — Beast {2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. 2/3
Zombie Trailblazer BBBCreature — Zombie Scout Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) 2/2
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