Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lure of Prey

2GG · Instant

Cast this spell only if an opponent cast a creature spell this turn. You may put a green creature card from your hand onto the battlefield.

Similar cards

Color identity:
NameManaTypeText
Folk Hero 1WLegendary Enchantment — Background Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
Ranger Class 1GEnchantment — Class (Gain the next level as a sorcery to add its ability.) When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token. {1}{G}: Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. {3}{G}: Level 3 You may look at the top card of your library any time. You may cast creature spells from the top of your library.
Widespread Panic 2REnchantment Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.
Rise from the Grave 4BSorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Lorcan, Warlock Collector 5BBLegendary Creature — Devil Flying Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types. If a Warlock you control would die, exile it instead. 6/6
Omniscience 7UUUEnchantment You may cast spells from your hand without paying their mana costs.
High Noon 1WEnchantment Each player can't cast more than one spell each turn. {4}{R}, Sacrifice High Noon: It deals 5 damage to any target.
Veil of Summer GInstant Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Bitterheart Witch 4BCreature — Human Shaman Deathtouch When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle. 1/2
Huntmaster of the Fells 2RGCreature — Human Werewolf Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. 2/2
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