Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lurking Chupacabra

3B · Creature — Beast Horror

Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Stinging Shot GInstant Put three -1/-1 counters on target creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.)
Willing 1WBInstant Creatures you control gain deathtouch and lifelink until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Storm-Charged Slasher Creature — Werewolf At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4
The Horus Heresy 3UBREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
Colossal Whale 5UUCreature — Whale Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.) 5/5
Puncture Bolt 1RInstant Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
Canyon Jerboa 2WCreature — Mouse Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 1/2
Torchling 3RRCreature — Shapeshifter {R}: Untap Torchling. {R}: Target creature blocks Torchling this turn if able. {R}: Change the target of target spell that targets only Torchling. {1}: Torchling gets +1/-1 until end of turn. {1}: Torchling gets -1/+1 until end of turn. 3/3
Storm the Seedcore 2GGSorcery Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.
Ghitu Amplifier 1RCreature — Human Wizard Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand. Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn. 1/2
Page 136