Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lurking Evil

BBB · Enchantment

Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying.

Similar cards

Color identity:
NameManaTypeText
Dakmor Ghoul 2BBCreature — Zombie When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life. 2/2
Kavu Predator 1GCreature — Kavu Trample Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator. 2/2
The Provider Hero Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.
Rappelling Scouts 2WWCreature — Human Rebel Scout Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. 1/4
Morgul-Knife Wound 1BEnchantment — Aura Enchant creature Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."
Wing Commando 2UCreature — Human Soldier Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/2
Emperor Mihail II 1UULegendary Creature — Merfolk Noble You may look at the top card of your library any time. You may cast Merfolk spells from the top of your library. Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token. 3/3
Contortionist Otter Storm Stickers {TK}{TK} — {T}: Target creature gains haste until end of turn. {TK}{TK}{TK}{TK} — Deathtouch, lifelink {TK}{TK} — 5/1 {TK}{TK}{TK} — 3/5
Fable of Wolf and Owl 3G/UG/UG/UEnchantment Whenever you cast a green spell, you may create a 2/2 green Wolf creature token. Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
Twilight Prophet 2BBCreature — Vampire Cleric Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. 2/4
Page 290