M:tG card similarity search
BBB · Enchantment
Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying.
| Name | Mana | Type | Text |
|---|---|---|---|
| Hipparion | 1W | Creature — Horse | Hipparion can't block creatures with power 3 or greater unless you pay {1}. 1/3 |
| Mask of the Jadecrafter | 2 | Artifact | {X}, {T}, Sacrifice Mask of the Jadecrafter: Create an X/X colorless Golem artifact creature token. Activate only as a sorcery. Unearth {2}{G} ({2}{G}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) |
| Kitesail Apprentice | W | Creature — Kor Soldier | As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. 1/1 |
| Fire-Omen Crane | 3RR | Creature — Bird Spirit | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls. 3/3 |
| Vivid Flying Fish | 1U | Creature — Fish Lizard | Vivid Flying Fish has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.) 1/1 |
| Power Leak | 1U | Enchantment — Aura | Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. |
| Angel of Suffering | 3BB | Creature — Nightmare Angel | Flying If damage would be dealt to you, prevent that damage and mill twice that many cards. 5/3 |
| Consulate Surveillance | 3W | Enchantment | When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice. |
| Necropolis Regent | 3BBB | Creature — Vampire | Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it. 6/5 |
| Goldwardens' Gambit | 6RR | Sorcery | Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it. |