M:tG card similarity search
1U/B · Creature — Human Rogue
({U/B} can be paid with either {U} or {B}.) {2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Drill Bit | 2B | Sorcery | Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Target player reveals their hand. You choose a nonland card from it. That player discards that card. |
Sorin, Grim Nemesis | 4WB | Legendary Planeswalker — Sorin | [+1]: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value. [−X]: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. [−9]: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players. Loyalty 6 |
Nevermaker | 3U | Creature — Elemental | Flying When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/3 |
Ancestral Recall | U | Instant | Target player draws three cards. |
Secret Rendezvous | 1WW | Sorcery | You and target opponent each draw three cards. |
Hide | RW | Instant | Put target artifact or enchantment on the bottom of its owner's library. |
Dream Salvage | U/B | Instant | Draw cards equal to the number of cards target opponent discarded this turn. |
Drown in Dreams | X2U | Instant | Choose one. If you control a commander as you cast this spell, you may choose both. • Target player draws X cards. • Target player mills twice X cards. |
Priest of Possibility | 1W | Creature — Kor Cleric | When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle. 2/2 |
Guess Your Fate | Artifact — Attraction | Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize! Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction. |