Card Codex

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17 May 2024: Card library updated.

Lurking Jackals

B · Enchantment

When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.

Similar cards

Color identity:
NameManaTypeText
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Mobilizer Mech 1UArtifact — Vehicle Flying Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 3/4
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Redemption Arc 2WEnchantment — Aura Enchant creature Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}{W}: Exile enchanted creature.
Sky Tether WEnchantment — Aura Enchant creature Enchanted creature has defender and loses flying.
Blight BBEnchantment — Aura Enchant land When enchanted land becomes tapped, destroy it.
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Dragon Breath 1REnchantment — Aura Enchant creature Enchanted creature has haste. {R}: Enchanted creature gets +1/+0 until end of turn. When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
Corrupted Conscience 3UUEnchantment — Aura Enchant creature You control enchanted creature. Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Standard Procedure Instant {1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
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