M:tG card similarity search
1W · Sorcery
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Name | Mana | Type | Text |
---|---|---|---|
Simian Simulacrum | 3 | Artifact Creature — Ape | When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control. Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/1 |
Skull Raid | 3B | Sorcery | Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Etrata, the Silencer | 2UB | Legendary Creature — Vampire Assassin | Etrata, the Silencer can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library. 3/5 |
Dust to Dust | 1WW | Sorcery | Exile two target artifacts. |
Into the Core | 2RR | Instant | Exile two target artifacts. |
Whirlwind Denial | 2U | Instant | For each spell and ability your opponents control, counter it unless its controller pays {4}. |
Grindstone | 1 | Artifact | {3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process. |
Glaring Spotlight | 1 | Artifact | Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. {3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn. |
Night Revelers | 4R | Creature — Vampire | Night Revelers has haste as long as an opponent controls a Human. 4/4 |
Banishing Light | 2W | Enchantment | When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. |