Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lyev Skyknight

1WU · Creature — Human Knight

Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) 3/1

Similar cards

Color identity:
NameManaTypeText
Earthbind REnchantment — Aura Enchant creature When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
Wu Admiral 4UCreature — Human Soldier Wu Admiral gets +1/+1 as long as an opponent controls an Island. 3/3
Flametongue Yearling RRCreature — Kavu Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Flametongue Yearling enters the battlefield with a +1/+1 counter on it for each time it was kicked. When Flametongue Yearling enters the battlefield, it deals damage equal to its power to target creature. 2/1
Enthralling Victor 3RCreature — Human Warrior When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) 3/2
Aid from the Cowl 3GGEnchantment Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
Searchlight Companion 3Artifact Creature — Drone Flying When Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token. 1/1
Siren's Call UInstant Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Night Revelers 4RCreature — Vampire Night Revelers has haste as long as an opponent controls a Human. 4/4
Mountain Mover 2RArtifact — Vehicle Flying, haste Whenever Mountain Mover enters the battlefield or attacks, put a Mountain card from outside the game underneath it. When Mountain Mover leaves the battlefield, put all cards underneath it onto the battlefield. Crew 3 5/3
Bazaar Trademage 2UCreature — Human Wizard Flying When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards. 3/4
Page 220