Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lymph Sliver

4W · Creature — Sliver

All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.) 3/3

Similar cards

Color identity:
NameManaTypeText
Mountain Stronghold Land Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Watchful Automaton 3Artifact Creature — Construct {2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/2
Plague Sliver 2BBCreature — Sliver All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." 5/5
Flame Fusillade 3RSorcery Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to any target."
Saiba Cryptomancer 1UCreature — Moonfolk Ninja Flash Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof 0/1
Sentinel Sliver 1WCreature — Sliver Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.) 2/2
Siren Song Lyre 2Artifact — Equipment Equipped creature has "{2}, {T}: Tap target creature." Equip {2}
Leonin Bola 1Artifact — Equipment Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Mindwhip Sliver 2BCreature — Sliver All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery." 2/2
Lightning Prowess 2REnchantment — Aura Enchant creature Enchanted creature has haste and "{T}: This creature deals 1 damage to any target."
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