Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lynx

1G · Creature — Cat

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/1

Similar cards

Color identity:
NameManaTypeText
Teeterpeak Ambusher 1RCreature — Goblin Warrior {2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn. 1/3
Ezuri's Brigade 2GGCreature — Elf Warrior Metalcraft — As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample. 4/4
Minotaur Tactician 3RCreature — Minotaur Haste Minotaur Tactician gets +1/+1 as long as you control a white creature. Minotaur Tactician gets +1/+1 as long as you control a blue creature. 1/1
Sentinel Sliver 1WCreature — Sliver Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.) 2/2
Doom Foretold 2WBEnchantment At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
Fleetfoot Panther 1GWCreature — Cat Flash When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand. 3/4
Hurloon Wrangler 2RCreature — Minotaur Denimwalk (This creature can't be blocked as long as defending player is wearing denim.) 2/2
Intrusive Packbeast 4WCreature — Beast Vigilance When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control. 3/3
Giltgrove Stalker 1GCreature — Merfolk Warrior Giltgrove Stalker can't be blocked by creatures with power 2 or less. 2/1
Commander Mustard 3RWLegendary Creature — Human Soldier Vigilance Other Soldiers you control have vigilance, trample, and haste. {2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." 5/5
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