Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lynx

1G · Creature — Cat

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/1

Similar cards

Color identity:
NameManaTypeText
Swathcutter Giant 4RWCreature — Giant Soldier Vigilance Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls. 5/5
Paladin Danse, Steel Maverick 2WLegendary Artifact Creature — Synth Knight Vigilance, lifelink Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn. 3/3
A-Zar Ojanen, Scion of Efrava 3GWLegendary Creature — Cat Warrior Domain — Whenever Zar Ojanen, Scion of Efrava enters the battlefield or becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. 4/4
Hailstorm Valkyrie 3BSnow Creature — Angel Wizard Flying, trample {S}{S}: Hailstorm Valkyrie gets +2/+2 until end of turn. ({S} can be paid with one mana from a snow source.) 2/2
Yarok, the Desecrated 2BGULegendary Creature — Elemental Horror Deathtouch, lifelink If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 3/5
Mirran Bardiche 4WArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
Priest of Possibility 1WCreature — Kor Cleric When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle. 2/2
Gloom Stalker 2WCreature — Dwarf Ranger As long as you've completed a dungeon, Gloom Stalker has double strike. 2/3
Scuttling Sentinel 1G/UG/UCreature — Crab Elf Flash Vigilance When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) 3/2
A-Forge Boss 2BRCreature — Human Warrior Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn. 4/4
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