M:tG card similarity search
2GG · Creature — Elf Warrior
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Oath of Gideon | 2W | Legendary Enchantment | When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens. Each planeswalker you control enters the battlefield with an additional loyalty counter on it. |
| Moraug, Fury of Akoum | 4RR | Legendary Creature — Minotaur Warrior | Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. 6/6 |
| Bruna, the Fading Light | 5WW | Legendary Creature — Angel Horror | When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.) 5/7 |
| Carrion | 1BB | Instant | As an additional cost to cast this spell, sacrifice a creature. Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power. |
| Soul Barrier | 2U | Enchantment | Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay {2}. |
| Boreal Elemental | 4U | Creature — Elemental | Flying Spells your opponents cast that target Boreal Elemental cost {2} more to cast. 3/4 |
| Phantom General | 3W | Creature — Spirit Soldier | Creature tokens you control get +1/+1. 2/3 |
| Falkenrath Marauders | 3RR | Creature — Vampire Warrior | Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it. 2/2 |
| Forgotten Ancient | 3G | Creature — Elemental | Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. 0/3 |
| Journey to the Lost City | 3G | Enchantment | At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1—9 | You may put a land card from among those cards onto the battlefield. 10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it. |