M:tG card similarity search
WB · Legendary Creature — Human Advisor
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.) Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Renewed Faith | 2W | Instant | You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life. |
Tenured Inkcaster | 4B | Creature — Vampire Warlock | When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life. 2/2 |
Perimeter Captain | W | Creature — Human Soldier | Defender Whenever a creature you control with defender blocks, you may gain 2 life. 0/4 |
Surrak, the Hunt Caller | 2GG | Legendary Creature — Human Warrior | Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. 5/4 |
Death Cultist | B | Creature — Human Wizard | Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life. 1/1 |
Hierophant's Chalice | 3 | Artifact | When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life. {T}: Add {C}. |
Rakeclaw Gargantuan | 2RGW | Creature — Beast | {1}: Target creature with power 5 or greater gains first strike until end of turn. 5/3 |
Cactusfolk Sureshot | 2RG | Creature — Plant Mercenary | Reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. 4/4 |
Underworld Coinsmith | WB | Enchantment Creature — Human Cleric | Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life. {W}{B}, Pay 1 life: Each opponent loses 1 life. 2/2 |
Convalescent Care | 1WW | Enchantment | At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. |