M:tG card similarity search
1W · Artifact — Equipment
Equipped creature gets +0/+2 and has protection from Demons and from Devils. Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard. Equip {1}
Name | Mana | Type | Text |
---|---|---|---|
Erkenbrand, Lord of Westfold | 3R | Legendary Creature — Human Soldier | Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn. 3/3 |
Wilt-Leaf Liege | 1G/WG/WG/W | Creature — Elf Knight | Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. 4/4 |
Tezzeret's Strider | 3 | Artifact Creature — Golem | As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.) 3/1 |
Murkfiend Liege | 2G/UG/UG/U | Creature — Horror | Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step. 4/4 |
Alpha Status | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it. |
Briarpack Alpha | 3G | Creature — Wolf | Flash (You may cast this spell any time you could cast an instant.) When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. 3/3 |
Dragonrage | 2R | Instant | Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn." |
Elrond, Lord of Rivendell | 2U | Legendary Creature — Elf Noble | Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. 3/2 |
Thundering Mightmare | 4G | Creature — Horse Spirit | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature." 3/3 |
Possessed Barbarian | 2RR | Creature — Human Barbarian Horror | First strike Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature." 3/3 |